![]() ![]() ![]() You see the basic gameplay of this creative 2D golfing game in action, but the visuals of each level are very clearly incomplete. If you need yet another example of how game development is a very iterative process, a tweet from Chuhai Labs’ Liam Edwards showed off early footage of the studio’s golf roguelike Cursed to Golf. Liam Edwards ⛳️ CURSED TO GOLF OUT NOW⛳️ September 21, 2022 ![]() Could be right up until the very week of launch before even a 'Press Start' is added□ #gamedev /u1u7beYMnV Games come in all shapes & forms before they hit your console/PC. This is what looked like for a LONG WHILE, before we got close to making it look like a game… A tweet from Sectordub and Devolver Digital demonstrates that even Pikuniku’s visuals weren’t the first thing completely finished and were much more basic during development. Its vibrant visuals and distinct character designs helped the game stand out, but those had to be lovingly crafted and refined. Pikuniku is a boldly designed and colorful adventure puzzle game released back in 2019. Here's what early versions of Pikuniku looked like /9d7t圓o3gP Still, you can see the building blocks of something promising that would entertain a lot of people. On Twitter, Massive Monster and Devolver Digital showed an earlier build of the game where everything doesn’t have the final game’s beautiful hand-drawn aesthetic quite yet. Cult of the Lamb □□□ OUT NOW September 20, 2022Ĭult of the Lamb made a strong impression in August as a demented take on Animal Crossing, where players form a cult as they gather resources and try to take down gods. Here's what early versions of Cult of the Lamb looked like /F5EyEH6M9r Needless to say, this part of the game now looks gorgeous and very different from that early build. Director Kevin Choteau tweeted out footage of one in-game sequence, where one of its first builds features work-in-progress character models of protagonists Amicia and Hugo running through an untextured, barren environment. Even as a sequel, Asobo Studios still had to craft a lot of A Plague Tale: Requiem’s adventure from scratch. Kevin Choteau September 21, 2022Ī Plague Tale: Requiem is one of this fall’s most intriguing titles as it’s a sequel to a 2019 game about siblings trying to survive in a France embattled by the Black Plague, lots of aggressive rats, and the French Inquisition. Here, A Plague Tale: Requiem in one of its first build vs the upcoming release: /Ft4fUjjIoX 'Graphics are the first thing finished in a video game' To hopefully dispel some of that ignorance surrounding game development that surfaced following the Grand Theft Auto 6 leaks, teams big and small are giving glimpses at what their video games looked like during development, years before players ever got their hands on them. For example, would you expect the visuals of a level to be complete before the design of that space and the missions that take place within it are finished? Obviously, this couldn’t be further from the truth, as multiple elements of video games are created in tandem and rely on each other to be complete. One tweet, in particular, caught the ire of game developers as it claimed that “visuals are one of the first things done” and that the final year of development is “all backend stuff” like mission coding and debugging. ![]()
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